Registering with the site

You have requested to take part in a forum reserved for registered visitors.

Personal identifiers

Enter your name and email address here. You will receive your personal identifier shortly by email.


EN FR Download Zone
Le créateur de jeux unity

LOGIN
GAME CREATOR MANUAL

Courtesy of CatSoft Studios. Official manual

Game Creator is a set of tools that will help you kickstart your game in matter of minutes. It comes packed with ready-to-use fully animated Characters, a flexible high-level Scripting Language, a complete save & load system with global, local, list variables, and much, much more! On top of all these, Game Creator also comes with a state-of-the-art Module Manager that allows to create, distribute and update extension packages. For example, the Inventory module allows to add a complete (...) suite

Actions: List of instructions Conditions: Branch to different Actions depending on certain conditions Triggers: Respond to events and call Actions and Conditions Characters: Fully animated (and customizable) Non-Playable Characters Player: Same as a Characters but this one is under the control of the user Camera Motors: A collection of cinematic camera behaviors that can be switched between them. Variables: Allow you to store world information Hotspots: Give the player a reaction (...) suite

Game Creator has a collection of built-in tools that allow you to not only develop games faster, but also develop tools for making your games and extending our framework to your needs. suite

ADDITIONAL MODULES
A wide collection of additional modules.

Variable storage, networking management for multiplayer mode or server-side database integration. All system modules can be found here. suite

Give several classes or abilities to your player. According to your gameplay, should he be more a brute, an archer or a magician? suite

A wide usage of variables to make rich user interfaces. suite

SHOWCASE & DISCOVERIES
Glance at community activities.

Filter by additional modules

Sort by

Braverz
  • Braverz

    5

    kinda like what I’m doing with my game Braverz.. this is all made with GC and photon

  • Carth
  • Carth

    5

  • Deathbed
  • Deathbed

    2

    PLAY THIS GAME ONLINE
    STORY
    You are a wealthy old man seeing how your days come to an end. Your viperous family is waiting (...)

  • Defnite
  • Defnite

    5

  • FetaKnight experiments
  • FetaKnight experiments

    5

    FetaKnight search his inspiration in the Devil May Cry combo’s
    Here are some combos studies and magical effects.
    And here (...)

  • Makoto
  • Makoto

    6

    Hey all I just produced the first video of the product my team and I have been working on, an Action/RPG titled "Makoto". We (...)

  • Simple Horror Game
  • Simple Horror Game

    3

    Hey all I just want to show off what I was able to make in GameCreator in a little under a week. This tool is incredibly (...)

  • Sketchy Adventures
  • Sketchy Adventures

    6

    From the moment You enter the world of Sketchy Adventure You will find out that the so called bird temple has been opened (...)

  • Slash or Burn
  • Slash or Burn

    5

    Deep in the Dungeons of Fire, there will be many Foe, each waiting to battle with you. Some more mighty, and with more skills (...)

  • The Investigation
  • The Investigation

    3

    SUMMARY
    The Investigation is a small third-person 3D point and click room escape adventure where you take the role of (...)

  • Wirbus watercolored universe
  • Wirbus watercolored universe

    3

    Wirbus live in Poland. He works hard on a personal project. A top down adventure game. His central character makes an inquiry (...)

  • TUTORIALS, GOODDIES & RESSOURCES
    Glance at community activities.

    Filter by additional modules

    Sort by

    Levels and XP
  • Levels and XP

    9

    Until now everything’s been quite simple, right? Let’s spice things up! One of the most frequently asked questions is how to (...)

  • Lockpicking
  • Lockpicking

    8

    If you are reading this means you should already be an expert using the Stats module. This time we won’t be covering a new (...)

  • Poison Status Effect
  • Poison Status Effect

    8

    The Stats module comes with a great tools to create any kind of Status Effect. Here we’ll learn how to create one of the most (...)

  • Regenerative Mana
  • Regenerative Mana

    8

    A lot of games feature some kind of regenerative gauge. It can either be health after a short delay of not receiving damage (...)

  • Simple Health Bar
  • Simple Health Bar

    8

    Health, Energy, Mana, Stamina, ... All these attributes are usually represented as a UI element. The Stats module provides a (...)

  • Strength and Armor
  • Strength and Armor

    8

    Until now we’ve seen how we can output, check and modify Stats and Attributes that involve one single target. But what happens (...)

  • Tutorial - Advanced AI
    Tutorial - Advanced AI

    17

    In this video we’ll be looking at setting up a new and improved Enemy AI. One that takes damage based on the weapon, one that (...)

    Conditions

    If A - Then B - Else C

    ___ MODULES USED
    2020-06-10 22:26:40

    Conditions components a little bit more complex than Actions; they allow to check for conditions and branch from execution threads.

    (Example of a Conditions object)

    Even if the concept seems complicated, it’s actually fairly simple: Imagine you have a Chest that the player can loot. This Chest should only be looted once.

    Upon clicking it, if it’s the first time, the player gets some items. Otherwise a message can be prompted stating that the chest has already been looted.

    Anatomy of a Condition

    Conditions work much like Actions, but instead of immediately being executed when called, they perform a set of checks before deciding which action to call (if any at all).

    (Conditions anatomy: Clauses contain pairs of Conditions - Actions)

    A Conditions object follows the following process:

    Check the first Clause
    - If all Conditions are true
    - Then executes its Actions


    If not all Conditions where true, jump to the second Clause
    - If all Conditions are true
    - Then executes its Actions
    ...
    If none of the Clause Conditions is true, then execute a special Actions
    Only one set of Actions will be called in a Conditions. If the first Clause of the Conditions are all true, only its Actions will be executed and the rest of the Clause won’t even be checked.

    Available Conditions

    Here’s a list of all available Conditions. Remember that each module adds new ones to the list. You can also find more Conditions visiting the Game Creator Hub.

    Variables

    Condition NameDescription
    List Variables contains Object Returns True if a given Game Object can be found inside a List Variables
    List Variables Count Returns True if the amount of elements in a List Variables is greater or equal to a given value
    Variable Bool Compares a Variable with a boolean value
    Variable Color Compares a Variable with a Color value
    Variable Game Object Compares a Variable with a Game Object value
    Variable Number Compares a Variable with a Number value
    Variable Sprite Compares a Variable with a Sprite value
    Variable String Compares a Variable with a String value
    Variable Texture2D Compares a Variable with a Texture2D value
    Variable Vector2 Compares a Variable with a Vector2 value
    Variable Vector3 Compares a Variable with a Vector3 value

    Characters

    Condition NameDescription
    Character Capsule

    Checks if the radius and height of a character is greater or equal than a value|
    |Character Property|Compares the value of a Character Property with a given value. For example, the height of the Character, its radius, whether it is controllable or not, ...|

    General

    Condition NameDescription
    Pattern Returns True or False depending on the given pattern. For example, if the pattern is "True, False, True", the first 5 times the Condition is checked will return "True, False, True, True, False". Starts over again when reaching the end.
    Simple Condition Returns a constant value of True or False. Useful for debugging.
    Scene Loaded Returns whether a scene is currently loaded or not (additive scenes included)

    Input

    Condition NameDescription
    Keyboard Returns if a keyboard key is being pressed or not
    Mouse Button Returns if a mouse button is being pressed or not

    Object

    Condition NameDescription
    Game Object Active Returns True if a given Game Object is active
    Exists Game Object Return True if a given Game Object exists
    Rigidbody Returns True if a given Game Object exists and contains a Rigidbody component
    Tag Returns True if a given Game Object has a given tag value
    EN

    Chaque jeu commence par une idée - un monde à construire, un mécanisme de jeu convaincant, une fonctionnalité dont les joueurs sont tenus de tomber amoureux - mais il faut beaucoup de travail pour concrétiser cette idée. Catsoft Studios vous propose Game Creator pour vous aider à rendre le voyage de l’idée au jeu jouable beaucoup plus fluide.
    Visitez Game Creator