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Le créateur de jeux unity

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GAME CREATOR MANUAL

Courtesy of CatSoft Studios. Official manual

Game Creator is a set of tools that will help you kickstart your game in matter of minutes. It comes packed with ready-to-use fully animated Characters, a flexible high-level Scripting Language, a complete save & load system with global, local, list variables, and much, much more! On top of all these, Game Creator also comes with a state-of-the-art Module Manager that allows to create, distribute and update extension packages. For example, the Inventory module allows to add a complete (...) suite

Actions: List of instructions Conditions: Branch to different Actions depending on certain conditions Triggers: Respond to events and call Actions and Conditions Characters: Fully animated (and customizable) Non-Playable Characters Player: Same as a Characters but this one is under the control of the user Camera Motors: A collection of cinematic camera behaviors that can be switched between them. Variables: Allow you to store world information Hotspots: Give the player a reaction (...) suite

Game Creator has a collection of built-in tools that allow you to not only develop games faster, but also develop tools for making your games and extending our framework to your needs. suite

ADDITIONAL MODULES
A wide collection of additional modules.

Variable storage, networking management for multiplayer mode or server-side database integration. All system modules can be found here. suite

Give several classes or abilities to your player. According to your gameplay, should he be more a brute, an archer or a magician? suite

A wide usage of variables to make rich user interfaces. suite

SHOWCASE & DISCOVERIES
Glance at community activities.

Filter by additional modules

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Braverz
  • Braverz

    5

    kinda like what I’m doing with my game Braverz.. this is all made with GC and photon

  • Carth
  • Carth

    5

  • Deathbed
  • Deathbed

    2

    PLAY THIS GAME ONLINE
    STORY
    You are a wealthy old man seeing how your days come to an end. Your viperous family is waiting (...)

  • Defnite
  • Defnite

    5

  • FetaKnight experiments
  • FetaKnight experiments

    5

    FetaKnight search his inspiration in the Devil May Cry combo’s
    Here are some combos studies and magical effects.
    And here (...)

  • Makoto
  • Makoto

    6

    Hey all I just produced the first video of the product my team and I have been working on, an Action/RPG titled "Makoto". We (...)

  • Simple Horror Game
  • Simple Horror Game

    3

    Hey all I just want to show off what I was able to make in GameCreator in a little under a week. This tool is incredibly (...)

  • Sketchy Adventures
  • Sketchy Adventures

    6

    From the moment You enter the world of Sketchy Adventure You will find out that the so called bird temple has been opened (...)

  • Slash or Burn
  • Slash or Burn

    5

    Deep in the Dungeons of Fire, there will be many Foe, each waiting to battle with you. Some more mighty, and with more skills (...)

  • The Investigation
  • The Investigation

    3

    SUMMARY
    The Investigation is a small third-person 3D point and click room escape adventure where you take the role of (...)

  • Wirbus watercolored universe
  • Wirbus watercolored universe

    3

    Wirbus live in Poland. He works hard on a personal project. A top down adventure game. His central character makes an inquiry (...)

  • TUTORIALS, GOODDIES & RESSOURCES
    Glance at community activities.

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    Levels and XP
  • Levels and XP

    9

    Until now everything’s been quite simple, right? Let’s spice things up! One of the most frequently asked questions is how to (...)

  • Lockpicking
  • Lockpicking

    8

    If you are reading this means you should already be an expert using the Stats module. This time we won’t be covering a new (...)

  • Poison Status Effect
  • Poison Status Effect

    8

    The Stats module comes with a great tools to create any kind of Status Effect. Here we’ll learn how to create one of the most (...)

  • Regenerative Mana
  • Regenerative Mana

    8

    A lot of games feature some kind of regenerative gauge. It can either be health after a short delay of not receiving damage (...)

  • Simple Health Bar
  • Simple Health Bar

    8

    Health, Energy, Mana, Stamina, ... All these attributes are usually represented as a UI element. The Stats module provides a (...)

  • Strength and Armor
  • Strength and Armor

    8

    Until now we’ve seen how we can output, check and modify Stats and Attributes that involve one single target. But what happens (...)

  • Tutorial - Advanced AI
    Tutorial - Advanced AI

    17

    In this video we’ll be looking at setting up a new and improved Enemy AI. One that takes damage based on the weapon, one that (...)

    Statistics

    Strength, Wisdom, Agility and... Luck!

    ___ MODULES USED
    2020-06-23 16:06:21

    A Stat is a numeric value that represents a particular characteristic of a character or object. For example, how strong a character is or what is his maximum amount of health.

    Stats are defined in the Preferences Window and then used in the Stats component on any Game Object.


    In Preferences Window

    You define the name, icon, color and different visual properties of a Stat. You also define the default value it will have (base value) and the Formula that will calculate its final value.

    In Stats Component

    The Stats component is a container for all Stats and Attributes a character or object has, plus any Status Effects and Stat Modifiers.

    (vitality, wisdom, strength, agility and luck are all stats)

    Stats in Runtime

    The Stats module has a set of Actions, Conditions and Triggers that allow you to retrieve the value of a Stat. Its value is the result of applying an fixed number of steps:

    (Cycle of calculating the value of a Stat)

    Let’s take for example, the player wants to hit tree. In order to calculate the damage the tree takes, we need to calculate the player’s strength stat:

    - (A) The default value of the stat strength and the formula are retrieved from the Preferences Window.
    - (B) The Stats component might have overwritten the default value and/or the Formula object for that particular Stat. If so, those are the values that will be used. The Formula expression is then evaluated with the value as input.
    - (C) The result of evaluating the Formula is then given as the input of the rest of Stat Modifiers (which might be from Status Effects or because the character is wearing a certain weapon), which will increase/decrease the value accordingly.
    - (D) The result is the final value of the strength stat.

    Actions

    There are some Actions that let you interact and query stats values and states.

    - Change Stat: Allows you to change the base value of a stat. The value can come from a variable of be a constant value
    - Sync Stat to Variable: Assigns the current value of a Stat to a specific global or local variable.
    - Debug Stat: Prints the value of a Stat in the console

    Conditions

    Same as Actions, Conditions with stats allow to use the Stats features outside of the module, such as in the Inventory, Dialogue modules or even your own custom systems

    - Stat Value: Returns the final value of a Stat and compares it to another constant or variable number.

    FR

    Chaque jeu commence par une idée - un monde à construire, un mécanisme de jeu convaincant, une fonctionnalité dont les joueurs sont tenus de tomber amoureux - mais il faut beaucoup de travail pour concrétiser cette idée. Catsoft Studios vous propose Game Creator pour vous aider à rendre le voyage de l’idée au jeu jouable beaucoup plus fluide.
    Visitez Game Creator