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Le créateur de jeux unity

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GAME CREATOR MANUAL

Courtesy of CatSoft Studios. Official manual

Game Creator is a set of tools that will help you kickstart your game in matter of minutes. It comes packed with ready-to-use fully animated Characters, a flexible high-level Scripting Language, a complete save & load system with global, local, list variables, and much, much more! On top of all these, Game Creator also comes with a state-of-the-art Module Manager that allows to create, distribute and update extension packages. For example, the Inventory module allows to add a complete (...) suite

Actions: List of instructions Conditions: Branch to different Actions depending on certain conditions Triggers: Respond to events and call Actions and Conditions Characters: Fully animated (and customizable) Non-Playable Characters Player: Same as a Characters but this one is under the control of the user Camera Motors: A collection of cinematic camera behaviors that can be switched between them. Variables: Allow you to store world information Hotspots: Give the player a reaction (...) suite

Game Creator has a collection of built-in tools that allow you to not only develop games faster, but also develop tools for making your games and extending our framework to your needs. suite

ADDITIONAL MODULES
A wide collection of additional modules.

Variable storage, networking management for multiplayer mode or server-side database integration. All system modules can be found here. suite

Give several classes or abilities to your player. According to your gameplay, should he be more a brute, an archer or a magician? suite

A wide usage of variables to make rich user interfaces. suite

SHOWCASE & DISCOVERIES
Glance at community activities.

Filter by additional modules

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Braverz
  • Braverz

    5

    kinda like what I’m doing with my game Braverz.. this is all made with GC and photon

  • Carth
  • Carth

    5

  • Deathbed
  • Deathbed

    2

    PLAY THIS GAME ONLINE
    STORY
    You are a wealthy old man seeing how your days come to an end. Your viperous family is waiting (...)

  • Defnite
  • Defnite

    5

  • FetaKnight experiments
  • FetaKnight experiments

    5

    FetaKnight search his inspiration in the Devil May Cry combo’s
    Here are some combos studies and magical effects.
    And here (...)

  • Makoto
  • Makoto

    6

    Hey all I just produced the first video of the product my team and I have been working on, an Action/RPG titled "Makoto". We (...)

  • Simple Horror Game
  • Simple Horror Game

    3

    Hey all I just want to show off what I was able to make in GameCreator in a little under a week. This tool is incredibly (...)

  • Sketchy Adventures
  • Sketchy Adventures

    6

    From the moment You enter the world of Sketchy Adventure You will find out that the so called bird temple has been opened (...)

  • Slash or Burn
  • Slash or Burn

    5

    Deep in the Dungeons of Fire, there will be many Foe, each waiting to battle with you. Some more mighty, and with more skills (...)

  • The Investigation
  • The Investigation

    3

    SUMMARY
    The Investigation is a small third-person 3D point and click room escape adventure where you take the role of (...)

  • Wirbus watercolored universe
  • Wirbus watercolored universe

    3

    Wirbus live in Poland. He works hard on a personal project. A top down adventure game. His central character makes an inquiry (...)

  • TUTORIALS, GOODDIES & RESSOURCES
    Glance at community activities.

    Filter by additional modules

    Sort by

    Levels and XP
  • Levels and XP

    9

    Until now everything’s been quite simple, right? Let’s spice things up! One of the most frequently asked questions is how to (...)

  • Lockpicking
  • Lockpicking

    8

    If you are reading this means you should already be an expert using the Stats module. This time we won’t be covering a new (...)

  • Poison Status Effect
  • Poison Status Effect

    8

    The Stats module comes with a great tools to create any kind of Status Effect. Here we’ll learn how to create one of the most (...)

  • Regenerative Mana
  • Regenerative Mana

    8

    A lot of games feature some kind of regenerative gauge. It can either be health after a short delay of not receiving damage (...)

  • Simple Health Bar
  • Simple Health Bar

    8

    Health, Energy, Mana, Stamina, ... All these attributes are usually represented as a UI element. The Stats module provides a (...)

  • Strength and Armor
  • Strength and Armor

    8

    Until now we’ve seen how we can output, check and modify Stats and Attributes that involve one single target. But what happens (...)

  • Tutorial - Advanced AI
    Tutorial - Advanced AI

    17

    In this video we’ll be looking at setting up a new and improved Enemy AI. One that takes damage based on the weapon, one that (...)

    List Variables

    [0][1][2][3]

    ___ MODULES USED
    2020-06-11 16:21:47

    List Variables are similar to Local Variables in that their scope is limited to the scene they are at. Instead of accessing the Variables by name, you can access them by index.

    (List Variables example with 3 elements)
    Items can be inserted and removed at any position. They are very useful when you want to stack a bunch of game objects (or any supported data) and do something with them, without having to worry about how many elements you have stored.

    For example, you can have a SIM game where your village has multiple characters doing chores around the town.

    Each of these villagers could be assigned a position inside a List Variable called "citizens".

    This List Variable could be used to query information such as getting the citizen that is nearest to the forest and start collecting wood, and giving birth to new citizens would be as easy as adding a new Game Object at the end of the "citizens" List Variable.

    Managing List Variables

    There are multiple ways of accessing and storing data in List Variables and it’s a bit more abstract than with Global or Local Variables.

    Accessing List Variables

    A List Variables can be visualized as a list of items placed one after the other. Each element can be accessed via its index value, starting from 0 and increasing in one unit for each subsequent element.

    (Concept of List Variables indexed from left to right)
    Game Creator allows accessing the contents of a List Variable through the use of the following shortcuts:

    Index

    Accesses an element via its index. If the index is negative or overshoots the number of elements in the list, it will return null.

    First

    Accesses the first element in the List Variables. If there are no elements, it will return null.

    Last

    Accesses the last element of the List Variables. If there are no elements, it will return null.

    Random

    Accesses a random element of the List Variables. If there are no elements, it will return null.

    Current

    Accesses the current value of the iterator, or null if there are no elements. More information about the Iterator here.

    Previous

    Accesses the previous value of the iterator. If the iterator is the first element, the previous element will be the last one. if there are no elements, it will return null.

    Next

    Accesses the next value of the iterator. If the iterator is the last element, the next value will return the first element. If there are no values, it will return null.

    Storing data in List Variables

    Storing information in List Variables work very similarly as accessing its content. The only difference is that there’s a value that is going to be added.

    The Iterator

    The iterator is an advanced feature of List Variables. It’s an internal index that is updated every time the List Variable is accessed or modified.

    By default the iterator points at the first element. If an Action accesses, let’s say, index 4, the iterator will be updated and point towards the 4th element.

    So it basically remembers the last accessed or modified element. This is very useful when iterating over elements. You can access the First element and subsequently ask for the Next element, allowing you to iterate all elements of the List Variable.

    Advanced

    If you are a programmer and want to access the List Variables API, check out the scripting guide documentation.

    EN

    Chaque jeu commence par une idée - un monde à construire, un mécanisme de jeu convaincant, une fonctionnalité dont les joueurs sont tenus de tomber amoureux - mais il faut beaucoup de travail pour concrétiser cette idée. Catsoft Studios vous propose Game Creator pour vous aider à rendre le voyage de l’idée au jeu jouable beaucoup plus fluide.
    Visitez Game Creator