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Le créateur de jeux unity

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GAME CREATOR MANUAL

Courtesy of CatSoft Studios. Official manual

Game Creator is a set of tools that will help you kickstart your game in matter of minutes. It comes packed with ready-to-use fully animated Characters, a flexible high-level Scripting Language, a complete save & load system with global, local, list variables, and much, much more! On top of all these, Game Creator also comes with a state-of-the-art Module Manager that allows to create, distribute and update extension packages. For example, the Inventory module allows to add a complete (...) suite

Actions: List of instructions Conditions: Branch to different Actions depending on certain conditions Triggers: Respond to events and call Actions and Conditions Characters: Fully animated (and customizable) Non-Playable Characters Player: Same as a Characters but this one is under the control of the user Camera Motors: A collection of cinematic camera behaviors that can be switched between them. Variables: Allow you to store world information Hotspots: Give the player a reaction (...) suite

Game Creator has a collection of built-in tools that allow you to not only develop games faster, but also develop tools for making your games and extending our framework to your needs. suite

ADDITIONAL MODULES
A wide collection of additional modules.

Variable storage, networking management for multiplayer mode or server-side database integration. All system modules can be found here. suite

Give several classes or abilities to your player. According to your gameplay, should he be more a brute, an archer or a magician? suite

A wide usage of variables to make rich user interfaces. suite

SHOWCASE & DISCOVERIES
Glance at community activities.

Filter by additional modules

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Braverz
  • Braverz

    5

    kinda like what I’m doing with my game Braverz.. this is all made with GC and photon

  • Carth
  • Carth

    5

  • Deathbed
  • Deathbed

    2

    PLAY THIS GAME ONLINE
    STORY
    You are a wealthy old man seeing how your days come to an end. Your viperous family is waiting (...)

  • Defnite
  • Defnite

    5

  • FetaKnight experiments
  • FetaKnight experiments

    5

    FetaKnight search his inspiration in the Devil May Cry combo’s
    Here are some combos studies and magical effects.
    And here (...)

  • Makoto
  • Makoto

    6

    Hey all I just produced the first video of the product my team and I have been working on, an Action/RPG titled "Makoto". We (...)

  • Nanow’s wolf
  • Nanow’s wolf

    2

    Some experiments of Nanow on wolf Ai.
    remarkable work on skybox and reflection effects of the ground.

  • Simple Horror Game
  • Simple Horror Game

    3

    Hey all I just want to show off what I was able to make in GameCreator in a little under a week. This tool is incredibly (...)

  • Sketchy Adventures
  • Sketchy Adventures

    6

    From the moment You enter the world of Sketchy Adventure You will find out that the so called bird temple has been opened (...)

  • Slash or Burn
  • Slash or Burn

    5

    Deep in the Dungeons of Fire, there will be many Foe, each waiting to battle with you. Some more mighty, and with more skills (...)

  • The Investigation
  • The Investigation

    3

    SUMMARY
    The Investigation is a small third-person 3D point and click room escape adventure where you take the role of (...)

  • Wirbus watercolored universe
  • Wirbus watercolored universe

    3

    Wirbus live in Poland. He works hard on a personal project. A top down adventure game. His central character makes an inquiry (...)

  • TUTORIALS, GOODDIES & RESSOURCES
    Glance at community activities.

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    Levels and XP
  • Levels and XP

    9

    Until now everything’s been quite simple, right? Let’s spice things up! One of the most frequently asked questions is how to (...)

  • Lockpicking
  • Lockpicking

    8

    If you are reading this means you should already be an expert using the Stats module. This time we won’t be covering a new (...)

  • Poison Status Effect
  • Poison Status Effect

    8

    The Stats module comes with a great tools to create any kind of Status Effect. Here we’ll learn how to create one of the most (...)

  • Regenerative Mana
  • Regenerative Mana

    8

    A lot of games feature some kind of regenerative gauge. It can either be health after a short delay of not receiving damage (...)

  • Simple Health Bar
  • Simple Health Bar

    8

    Health, Energy, Mana, Stamina, ... All these attributes are usually represented as a UI element. The Stats module provides a (...)

  • Strength and Armor
  • Strength and Armor

    8

    Until now we’ve seen how we can output, check and modify Stats and Attributes that involve one single target. But what happens (...)

  • Tutorial - Advanced AI
    Tutorial - Advanced AI

    17

    In this video we’ll be looking at setting up a new and improved Enemy AI. One that takes damage based on the weapon, one that (...)

    Localization

    ___ MODULES USED
    2020-06-11 16:24:09

    The Localization Tools were first added in version 0.2.4
    Video games are international products and it would be a big mistake to think that shipping a game in only one language (English, for example) is enough. Luckily, Game Creator comes with built-in Localization tools that simplify the process of translating a game into multiple languages.

    We’ve designed the Localization tools to be as simple as possible and non-intrusive in your development workflow.
    The last thing we wanted to do was to display 5 different input fields, each for a different languages, for each localized message.

    Localized Strings

    Localized string fields are composed of two parts. The first is the input field. Here you type the text in the default language. For example, if we want to show a message saying Hello, World! we would simply type these characters there.

    The second part is a button that enables/disables the translation. If you want the previous text to be localized, simply enable the Kanji character and you’ll be good to go.
    There’s a third component named Post Process. This is an extra tool that allows you to post process the text displayed. The available options are:
    None - Default option. Does no post-process.
    First Uppercase - Changes the first character (not symbol) to uppercase.
    Title Case - Changes all the first characters in each word to uppercase.
    All Uppercase - Changes all characters to uppercase.
    All Lowercase - Changes all characters to lowercase.
    But where do you actually specify the translations? That’s done inside the Preferences Menu. Press ⌘ + P or click on Game Creator → Preferences to open the menu and navigate to Localization.

    The Localization tab has two sections: Languages and Texts.

    Languages

    Here you can add new languages and export and import the translations. For example, continuing the previous example, let’s say we want to add the Spanish language and translate the previous message.
    All you need to do is to click the + symbol and select the Spanish language. Then, click on Export... and select where you want to save the translation document. Translation documents are in JSON format.

    If you open the saved document you’ll see that there’s only one entry with the text "Hello, World!". This is what needs to be translated. Let’s change it to "Hola, Mundo!", save and close the document.
    To update a language click on Import... and select the saved file. If everything is correct, the message Last Update will be updated to the current time. If something happened, an error message will be prompted in the console window.
    To test that everything works, create a new Action and use the Change Language to select Spanish.
    When changing the language in runtime, all texts are updated instantaneously in realtime. There’s no need to restart the application or reload the scene.

    Texts

    These are all the texts that can be translated. Notice that if you remove a Game Object that contained a component with a localized string it might not disappear from this list, so it is a good practice to review these strings and delete those that are unused, from time to time.

    Best Practices

    Don’t set any text as translatable until the very end of the project. You can always do that later.
    Keep a copy of all translation documents or save them inside the project. better yet, use git to keep older copies.
    Use the Post Process tool to transform the output of the text to fit your game. That way, translators don’t need to keep in mind what should be written in capital letters and what not.
    Regularly check the texts from the Texts tab. Sometimes some texts that have been removed bypass Game Creator’s detection and still appear.

    EN

    Chaque jeu commence par une idée - un monde à construire, un mécanisme de jeu convaincant, une fonctionnalité dont les joueurs sont tenus de tomber amoureux - mais il faut beaucoup de travail pour concrétiser cette idée. Catsoft Studios vous propose Game Creator pour vous aider à rendre le voyage de l’idée au jeu jouable beaucoup plus fluide.
    Visitez Game Creator