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GAME CREATOR MANUAL

Courtesy of CatSoft Studios. Official manual

Game Creator is a set of tools that will help you kickstart your game in matter of minutes. It comes packed with ready-to-use fully animated Characters, a flexible high-level Scripting Language, a complete save & load system with global, local, list variables, and much, much more! On top of all these, Game Creator also comes with a state-of-the-art Module Manager that allows to create, distribute and update extension packages. For example, the Inventory module allows to add a complete (...) suite

Actions: List of instructions Conditions: Branch to different Actions depending on certain conditions Triggers: Respond to events and call Actions and Conditions Characters: Fully animated (and customizable) Non-Playable Characters Player: Same as a Characters but this one is under the control of the user Camera Motors: A collection of cinematic camera behaviors that can be switched between them. Variables: Allow you to store world information Hotspots: Give the player a reaction (...) suite

Game Creator has a collection of built-in tools that allow you to not only develop games faster, but also develop tools for making your games and extending our framework to your needs. suite

ADDITIONAL MODULES
A wide collection of additional modules.

Variable storage, networking management for multiplayer mode or server-side database integration. All system modules can be found here. suite

Give several classes or abilities to your player. According to your gameplay, should he be more a brute, an archer or a magician? suite

A wide usage of variables to make rich user interfaces. suite

SHOWCASE & DISCOVERIES
Glance at community activities.

Filter by additional modules

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Braverz
  • Braverz

    5

    kinda like what I’m doing with my game Braverz.. this is all made with GC and photon

  • Carth
  • Carth

    5

  • Deathbed
  • Deathbed

    2

    PLAY THIS GAME ONLINE
    STORY
    You are a wealthy old man seeing how your days come to an end. Your viperous family is waiting (...)

  • Defnite
  • Defnite

    5

  • FetaKnight experiments
  • FetaKnight experiments

    5

    FetaKnight search his inspiration in the Devil May Cry combo’s
    Here are some combos studies and magical effects.
    And here (...)

  • Makoto
  • Makoto

    6

    Hey all I just produced the first video of the product my team and I have been working on, an Action/RPG titled "Makoto". We (...)

  • Nanow’s wolf
  • Nanow’s wolf

    2

    Some experiments of Nanow on wolf Ai.
    remarkable work on skybox and reflection effects of the ground.

  • Simple Horror Game
  • Simple Horror Game

    3

    Hey all I just want to show off what I was able to make in GameCreator in a little under a week. This tool is incredibly (...)

  • Sketchy Adventures
  • Sketchy Adventures

    6

    From the moment You enter the world of Sketchy Adventure You will find out that the so called bird temple has been opened (...)

  • Slash or Burn
  • Slash or Burn

    5

    Deep in the Dungeons of Fire, there will be many Foe, each waiting to battle with you. Some more mighty, and with more skills (...)

  • The Investigation
  • The Investigation

    3

    SUMMARY
    The Investigation is a small third-person 3D point and click room escape adventure where you take the role of (...)

  • Wirbus watercolored universe
  • Wirbus watercolored universe

    3

    Wirbus live in Poland. He works hard on a personal project. A top down adventure game. His central character makes an inquiry (...)

  • TUTORIALS, GOODDIES & RESSOURCES
    Glance at community activities.

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    Levels and XP
  • Levels and XP

    9

    Until now everything’s been quite simple, right? Let’s spice things up! One of the most frequently asked questions is how to (...)

  • Lockpicking
  • Lockpicking

    8

    If you are reading this means you should already be an expert using the Stats module. This time we won’t be covering a new (...)

  • Poison Status Effect
  • Poison Status Effect

    8

    The Stats module comes with a great tools to create any kind of Status Effect. Here we’ll learn how to create one of the most (...)

  • Regenerative Mana
  • Regenerative Mana

    8

    A lot of games feature some kind of regenerative gauge. It can either be health after a short delay of not receiving damage (...)

  • Simple Health Bar
  • Simple Health Bar

    8

    Health, Energy, Mana, Stamina, ... All these attributes are usually represented as a UI element. The Stats module provides a (...)

  • Strength and Armor
  • Strength and Armor

    8

    Until now we’ve seen how we can output, check and modify Stats and Attributes that involve one single target. But what happens (...)

  • Tutorial - Advanced AI
    Tutorial - Advanced AI

    17

    In this video we’ll be looking at setting up a new and improved Enemy AI. One that takes damage based on the weapon, one that (...)

    Anatomy

    ___ MODULES USED

    2020-06-17 11:55:21

    Dialogue Anatomy

    The Dialogue module is a Component that can be attached to any scene Game Object or prefab. To create one, right click on the Hierarchy Panel and select Game Creator → Other → Dialogue.

    (All available Dialogue elements)

    The Toolbar

    The Toolbar is where all the Dialogue items are created. It’s located at the top of the Dialogue component.
    - Add Text: Create a dialogue line.
    - Add Choice Group: Prepare the Dialogue for a set of choices.
    - Add Choice: Can only be added below a Choice Group. Represent a choice line.
    - Delete element/s: Removes all selected items.
    - Search: Type to search a specific line of dialogue.
    - Maximize/Minimize: Toggle between fullscreen and normal mode. Useful for large conversations.

    Dialogue Elements

    Any Dialogue is composed of the combination of 3 types of elements: Text, Choice Groups and Choices.

    Text Elements

    The most common element on a conversation between characters. The Text element allows to display a text following a set of rules defined by the Conditions tab and execute a set of Actions (if any) that can be found in its homonym tab. If a custom skin is provided, it will use it for this specific line of text. Otherwise, it will use the one set in the Preferences Window.

    Additionally, you can also specify what happens after executing a Text element. The default behavior is that it continues to the next one (which is the most common option), but sometimes you might want to end the conversation upon reaching a certain point or jump to a previous node.
    To do so, change the After Run property to Exit to end the dialogue or Jump to jump to another dialogue line. Continue will jump to the next element (if any).

    Choice Group & Choices

    Choice Group and Choice elements go hand in hand. A Choice Groups behaves like a Text element, but also allows to specify the characteristics and settings of the following choices presented to the player.

    For example, imagine there’s a Merchant that asks for directions to The Castle. The choices presented to the Player could be:

    - "The Castle is further beyond the Northern Mountains"
    - "The Castle is across the Southern Sea"

    The Choice Group will allow you to configure if this choice is a Timed Choice as well as specify how much time has the player to make a choice. Also, if it’s a timed choice, you can specify what happens if no choice is made:

    - Select first choice
    - Select a random choice
    - Skip the entire choice group
    A Choice Group will also allow you to randomly shuffle all choices at runtime.

    On the other hand, a Choice element will work as a "gate" to a specific choice. They work more or less like a Text element. The difference is that only the player can use one.

    Tips & Tricks

    See there’s a Condition tab inside a Text Element? These Conditions are checked before running the text line. If the result is negative, the line will be skipped.

    FR

    Chaque jeu commence par une idée - un monde à construire, un mécanisme de jeu convaincant, une fonctionnalité dont les joueurs sont tenus de tomber amoureux - mais il faut beaucoup de travail pour concrétiser cette idée. Catsoft Studios vous propose Game Creator pour vous aider à rendre le voyage de l’idée au jeu jouable beaucoup plus fluide.
    Visitez Game Creator