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Le créateur de jeux unity

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GAME CREATOR MANUAL

Courtesy of CatSoft Studios. Official manual

Game Creator is a set of tools that will help you kickstart your game in matter of minutes. It comes packed with ready-to-use fully animated Characters, a flexible high-level Scripting Language, a complete save & load system with global, local, list variables, and much, much more! On top of all these, Game Creator also comes with a state-of-the-art Module Manager that allows to create, distribute and update extension packages. For example, the Inventory module allows to add a complete (...) suite

Actions: List of instructions Conditions: Branch to different Actions depending on certain conditions Triggers: Respond to events and call Actions and Conditions Characters: Fully animated (and customizable) Non-Playable Characters Player: Same as a Characters but this one is under the control of the user Camera Motors: A collection of cinematic camera behaviors that can be switched between them. Variables: Allow you to store world information Hotspots: Give the player a reaction (...) suite

Game Creator has a collection of built-in tools that allow you to not only develop games faster, but also develop tools for making your games and extending our framework to your needs. suite

ADDITIONAL MODULES
A wide collection of additional modules.

Variable storage, networking management for multiplayer mode or server-side database integration. All system modules can be found here. suite

Give several classes or abilities to your player. According to your gameplay, should he be more a brute, an archer or a magician? suite

A wide usage of variables to make rich user interfaces. suite

SHOWCASE & DISCOVERIES
Glance at community activities.

Filter by additional modules

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Braverz
  • Braverz

    5

    kinda like what I’m doing with my game Braverz.. this is all made with GC and photon

  • Carth
  • Carth

    5

  • Deathbed
  • Deathbed

    2

    PLAY THIS GAME ONLINE
    STORY
    You are a wealthy old man seeing how your days come to an end. Your viperous family is waiting (...)

  • Defnite
  • Defnite

    5

  • FetaKnight experiments
  • FetaKnight experiments

    5

    FetaKnight search his inspiration in the Devil May Cry combo’s
    Here are some combos studies and magical effects.
    And here (...)

  • Makoto
  • Makoto

    6

    Hey all I just produced the first video of the product my team and I have been working on, an Action/RPG titled "Makoto". We (...)

  • Nanow’s wolf
  • Nanow’s wolf

    2

    Some experiments of Nanow on wolf Ai.
    remarkable work on skybox and reflection effects of the ground.

  • Simple Horror Game
  • Simple Horror Game

    3

    Hey all I just want to show off what I was able to make in GameCreator in a little under a week. This tool is incredibly (...)

  • Sketchy Adventures
  • Sketchy Adventures

    6

    From the moment You enter the world of Sketchy Adventure You will find out that the so called bird temple has been opened (...)

  • Slash or Burn
  • Slash or Burn

    5

    Deep in the Dungeons of Fire, there will be many Foe, each waiting to battle with you. Some more mighty, and with more skills (...)

  • The Investigation
  • The Investigation

    3

    SUMMARY
    The Investigation is a small third-person 3D point and click room escape adventure where you take the role of (...)

  • Wirbus watercolored universe
  • Wirbus watercolored universe

    3

    Wirbus live in Poland. He works hard on a personal project. A top down adventure game. His central character makes an inquiry (...)

  • TUTORIALS, GOODDIES & RESSOURCES
    Glance at community activities.

    Filter by additional modules

    Sort by

    Levels and XP
  • Levels and XP

    9

    Until now everything’s been quite simple, right? Let’s spice things up! One of the most frequently asked questions is how to (...)

  • Lockpicking
  • Lockpicking

    8

    If you are reading this means you should already be an expert using the Stats module. This time we won’t be covering a new (...)

  • Poison Status Effect
  • Poison Status Effect

    8

    The Stats module comes with a great tools to create any kind of Status Effect. Here we’ll learn how to create one of the most (...)

  • Regenerative Mana
  • Regenerative Mana

    8

    A lot of games feature some kind of regenerative gauge. It can either be health after a short delay of not receiving damage (...)

  • Simple Health Bar
  • Simple Health Bar

    8

    Health, Energy, Mana, Stamina, ... All these attributes are usually represented as a UI element. The Stats module provides a (...)

  • Strength and Armor
  • Strength and Armor

    8

    Until now we’ve seen how we can output, check and modify Stats and Attributes that involve one single target. But what happens (...)

  • Tutorial - Advanced AI
    Tutorial - Advanced AI

    17

    In this video we’ll be looking at setting up a new and improved Enemy AI. One that takes damage based on the weapon, one that (...)

    Animations

    gestures, states and IK

    ___ MODULES USED

    2020-06-11 14:48:30

    Gestures

    The Character with the Character Animator can perform multiple gestures. A Gesture is a small movement the character does that doesn’t imply changing its state. For example, when two people interact, their hands move according to their verbal language to emphasize their communication.

    (Drag & Drop your humanoid animation to play them. Yes, it’s that easy!)

    To add a custom animation, simply use the Character Gesture Action and drag an animation to the gesture field.

    (Example of using a "Clap" animation clip)

    States

    Apart from performing different Gestures, a Character can also be in different States. The difference between a State and a Gesture is that a State is part of a range of Locomotion animations.

    For example, you can make the Player enter the Crouch state when detecting if guards are nearby so sneak past behind them, or move around looking Drunk.

    (Example side by side of normal state and injured state)

    This is very useful if you want, for instance, to set the Player normal-injured state based on its remaining health.

    Default States

    Game Creator comes with some default States:

    - Crouch: The character crouches in a stealthy way
    - Drunk: The character appears... Not sober ^^’
    - Hurt: The character moves hoping with just one leg
    - Mediate: The character sits crossing its legs and placing its hands onto his knees.

    Custom States

    Game Creator allows you to easily create custom States. To do so, right click on the Project Panel and select Create → Game Creator → Characters and a State asset will be created. You’ll see there are different types of States.

    - Simple State: Just like the Meditate state, a simple state is a character staying in a single pose. This can be sitting on a chair, leaning on a wall, ...
    - Locomotion State: Like the Drunk state, the Locomotion state is a state where you can override the different movement animations of the character. You’ll be presented with a list of animation fields where you can drag and drop custom ones to.
    - Advanced State: This is for advanced users who want fine-grain solutions or have a custom Mecanim Animator Controller. Drag and drop the animator and call the different parameters need (if any) from a custom script to use it.

    (Example of a Locomotion State asset with a complete list of all possible animations)

    When using a Character State Action you’ll have to drag and drop this State asset to the corresponding field and it will automagically bend between the default animations and the new state.

    (Example of a Character using the Change State Action to Drunk)

    EN

    Chaque jeu commence par une idée - un monde à construire, un mécanisme de jeu convaincant, une fonctionnalité dont les joueurs sont tenus de tomber amoureux - mais il faut beaucoup de travail pour concrétiser cette idée. Catsoft Studios vous propose Game Creator pour vous aider à rendre le voyage de l’idée au jeu jouable beaucoup plus fluide.
    Visitez Game Creator