Registering with the site

You have requested to take part in a forum reserved for registered visitors.

Personal identifiers

Enter your name and email address here. You will receive your personal identifier shortly by email.


EN FR Download Zone
Le créateur de jeux unity

LOGIN
GAME CREATOR MANUAL

Courtesy of CatSoft Studios. Official manual

Game Creator is a set of tools that will help you kickstart your game in matter of minutes. It comes packed with ready-to-use fully animated Characters, a flexible high-level Scripting Language, a complete save & load system with global, local, list variables, and much, much more! On top of all these, Game Creator also comes with a state-of-the-art Module Manager that allows to create, distribute and update extension packages. For example, the Inventory module allows to add a complete (...) suite

Actions: List of instructions Conditions: Branch to different Actions depending on certain conditions Triggers: Respond to events and call Actions and Conditions Characters: Fully animated (and customizable) Non-Playable Characters Player: Same as a Characters but this one is under the control of the user Camera Motors: A collection of cinematic camera behaviors that can be switched between them. Variables: Allow you to store world information Hotspots: Give the player a reaction (...) suite

Game Creator has a collection of built-in tools that allow you to not only develop games faster, but also develop tools for making your games and extending our framework to your needs. suite

ADDITIONAL MODULES
A wide collection of additional modules.

Variable storage, networking management for multiplayer mode or server-side database integration. All system modules can be found here. suite

Give several classes or abilities to your player. According to your gameplay, should he be more a brute, an archer or a magician? suite

A wide usage of variables to make rich user interfaces. suite

SHOWCASE & DISCOVERIES
Glance at community activities.

Filter by additional modules

Sort by

Braverz
  • Braverz

    5

    kinda like what I’m doing with my game Braverz.. this is all made with GC and photon

  • Carth
  • Carth

    5

  • Deathbed
  • Deathbed

    2

    PLAY THIS GAME ONLINE
    STORY
    You are a wealthy old man seeing how your days come to an end. Your viperous family is waiting (...)

  • Defnite
  • Defnite

    5

  • FetaKnight experiments
  • FetaKnight experiments

    5

    FetaKnight search his inspiration in the Devil May Cry combo’s
    Here are some combos studies and magical effects.
    And here (...)

  • Makoto
  • Makoto

    6

    Hey all I just produced the first video of the product my team and I have been working on, an Action/RPG titled "Makoto". We (...)

  • Simple Horror Game
  • Simple Horror Game

    3

    Hey all I just want to show off what I was able to make in GameCreator in a little under a week. This tool is incredibly (...)

  • Sketchy Adventures
  • Sketchy Adventures

    6

    From the moment You enter the world of Sketchy Adventure You will find out that the so called bird temple has been opened (...)

  • Slash or Burn
  • Slash or Burn

    5

    Deep in the Dungeons of Fire, there will be many Foe, each waiting to battle with you. Some more mighty, and with more skills (...)

  • The Investigation
  • The Investigation

    3

    SUMMARY
    The Investigation is a small third-person 3D point and click room escape adventure where you take the role of (...)

  • Wirbus watercolored universe
  • Wirbus watercolored universe

    3

    Wirbus live in Poland. He works hard on a personal project. A top down adventure game. His central character makes an inquiry (...)

  • TUTORIALS, GOODDIES & RESSOURCES
    Glance at community activities.

    Filter by additional modules

    Sort by

    Levels and XP
  • Levels and XP

    9

    Until now everything’s been quite simple, right? Let’s spice things up! One of the most frequently asked questions is how to (...)

  • Lockpicking
  • Lockpicking

    8

    If you are reading this means you should already be an expert using the Stats module. This time we won’t be covering a new (...)

  • Poison Status Effect
  • Poison Status Effect

    8

    The Stats module comes with a great tools to create any kind of Status Effect. Here we’ll learn how to create one of the most (...)

  • Regenerative Mana
  • Regenerative Mana

    8

    A lot of games feature some kind of regenerative gauge. It can either be health after a short delay of not receiving damage (...)

  • Simple Health Bar
  • Simple Health Bar

    8

    Health, Energy, Mana, Stamina, ... All these attributes are usually represented as a UI element. The Stats module provides a (...)

  • Strength and Armor
  • Strength and Armor

    8

    Until now we’ve seen how we can output, check and modify Stats and Attributes that involve one single target. But what happens (...)

  • Tutorial - Advanced AI
    Tutorial - Advanced AI

    17

    In this video we’ll be looking at setting up a new and improved Enemy AI. One that takes damage based on the weapon, one that (...)

    Camera Motors

    ___ MODULES USED

    2020-06-11 14:52:30

    Camera Motors tell the Camera Controller where and how to look at the world. There are a bunch of different types of motors.

    Fixed Camera Motor

    This is the simplest type of Camera Motor. It stays at a fixed position, just like a surveillance security camera and it can rotate to look at different types of targets.

    (Fixed cameras rotate towards their target)

    - Default: Doesn’t rotate
    - Player: Looks at the player
    - Target: Looks at a specific target
    - Position: Looks at a specific world-space position


    Follow Camera Motor

    The Follow Camera Motor is similar to the Fixed Motor as it allows to look at a specific target/position/player but it also allows to follow it.

    (Follow Cameras keep a constant distance from their anchor target)

    Target Camera Motor

    The Target Camera behaves much similar like the Follow Camera but also accepts a Look At target. It’s mostly used for Shoulder cameras where the camera is anchored to a position (Player’s shoulder) but the focus of the camera is targeting another scene object.

    (Camera orbits around the anchor while keeping both the anchor and target inside the screen)

    Railway Camera Motor

    The Railway Camera Motor is a little bit more sophisticated type of motor. It allows the camera to follow the target along a path (or rail) but never exceed it.

    (Railway cameras also have scene gizmos)

    Railway Cameras are a bit difficult to understand at first but are a powerful tool to create cinematic experiences.

    (See how the camera follows the blue ball when it’s inside its constrained bounds)

    The player (blue ball) moves from right to left. When the player is within the plane of the blue line, the camera linearly interpolates the player’s position with its min-max path.

    This type of cameras are very useful for corridors or narrow rooms.

    Tween Camera Motor

    The Tween Camera Motor allows to move the camera from a position A to position B within a time window. It is mostly used for cutscenes or small animations.

    (Move the camera from A to B within a time window)

    Tween Camera Motors are easily set up using the scene view gizmos. The motor’s position corresponds to the initial position while the white dot is the end position

    First Person Camera Motor

    The First Person Motor allows to create FPS action games like Call of Duty or horror games like The Elder Scrolls.

    (Max pitch avoids overshooting rotations)

    This camera motor allows to define the mouse sensitivity, the amount of dampening/spring the camera moves relative to the mouse and the maximum pitch rotation (in case you want to limit the visual spectrum of the player).

    Adventure Camera Motor

    The Adventure Camera is an advanced camera system that behaves like the cameras from Tomb Raider or Uncharted series.

    (Adventure Camera Motor has a quite a few configuration parameters)

    The camera orbits around a target using the mouse movement (on Desktop) or using the touch-screen if the target device is mobile.

    FR

    Chaque jeu commence par une idée - un monde à construire, un mécanisme de jeu convaincant, une fonctionnalité dont les joueurs sont tenus de tomber amoureux - mais il faut beaucoup de travail pour concrétiser cette idée. Catsoft Studios vous propose Game Creator pour vous aider à rendre le voyage de l’idée au jeu jouable beaucoup plus fluide.
    Visitez Game Creator